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Journal Entry: Tue Jul 22, 2008, 4:30 AM
Just some fun stuff I ran across at: [link]


I Am A: Lawful Good Human Ranger/Wizard (3rd/3rd Level)


Ability Scores:

Strength-15

Dexterity-14

Constitution-17

Intelligence-17

Wisdom-16

Charisma-14


Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Primary Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


Secondary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)




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stock images used in this journal: Backside by `tExTuReMaTtIc, Old Poser by ~DustyOldStock, Vintage Paper 2:thumb66842500: by !knightfal-stock, Stock Old Paper by ~Digital--Angel, Old Couple I by ~hamster-ltd, and Paperclips by ~10shadesofgrey-stock





























  • Mood: Neutral

Time to ......

Wed Feb 7, 2007, 3:11 PM
... get out of the military!

Almost there.....


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Note: None of these artists have PAID for this endorsement! ;)




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Stamps



Calibrating your monitor for viewing photographs correctly:

The strip shows a range of greys from pure black to pure white. You should be able to see a clear difference between each shade of grey, ranging from pure black (left) and pure white (right).



Along the top of the strips are alternate patches of black and dark grey. If it looks solid black to you (look very carefully), your monitor's brightness setting is too low. Increase it until you can -just- perceive the difference between the grey and the black squares.

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Health, Love and a Reason to Live by
  • Mood: Content
  • Listening to: silence
  • Watching: Between Iraq and a Hard Place
  • Eating: Popcorn
  • Drinking: pseudo 7 Up

Devious Journal Entry

Thu Jan 11, 2007, 6:46 PM


Health, Love and a Reason to Live by
  • Mood: Content

Waiting....

Wed Dec 27, 2006, 5:56 PM
... to leave again.

Lots of frustration in this one. Each time she leaves for home and begins to return the world gets in the way and takes me somewhere else. Two more months until I get some real control over my life. I'm sorry love. Please stay.

Health, Love and a Reason to Live by
  • Mood: Artistic
  • Listening to: orders
  • Reading: travel plans
  • Watching: funerals
  • Playing: soldier
  • Drinking: coffee

Sunday again...

Sun Dec 10, 2006, 10:58 AM
...

Health, Love and a Reason to Live by
  • Mood: Artistic
  • Listening to: Crying
  • Reading: News
  • Watching: frustration
  • Drinking: coffee

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